Curriculum Vitae

PDF

I recently graduated as a Master in Game Technology at BUAS. During this master I focused on Real-Time Game Graphics, more specifically Real-Time Raytracing. I've always been interested in games with genres ranging from sports to fantasy.

Education

  • 2018-2019 Master in Game Technology - Breda University of Applied Sciences
  • 2015-2018 Bachelor Digital Art & Entertainment - Howest Kortrijk
  • 2014-2015 Informatics & Accountancy K. A. Keerbergen

Programming Languages

  • C++
  • C#
  • HLSL
  • GLSL

Programs

  • Visual Studio
  • Unity
  • Unreal
  • 3DsMax
  • Photoshop

Languages

  • Dutch - Native
  • English - Fluent
  • French - Basic

Graphics API's and Libraries

  • DirectX11 - Basic
  • Vulkan
  • DirectX12
  • DirectX Raytracing - DXR
  • PhysX